Tout sur la géolocalisation et les médias géolocalisés, Nicolas Nova

Couv-Media-Geo
Les médias géolocalisés, le livre de référence sur la géolocalisation, les GPS et leurs enjeux

256 pages

Juin 2009

ISBN-13: 978-2916571201

Collection : Innovation

23,90 euros TTC

 

Dans toutes les conversations distantes, la question « t’es où ? » est devenue aussi importante que la raison de l’appel. Mais très vite, d’autres questions sont apparues : « où suis je exactement ? Qu’est ce qu’il y a à proximité ? Qui ? »
La localisation est devenue un enjeu majeur, à la fois technologique, économique, et même social et politique, au travers de ce qui s’appelle désormais les médias géolocalisés. Mais ceux-ci provoquent des attentes démesurées quant aux changements qu’ils peuvent réellement entraîner…

Et les acteurs de ce secteur nous promettent des nouveaux usages supposés améliorer notre quotidien de façon spectaculaire : en cas d’accident, les secours pourront immédiatement localiser un blessé ; le promeneur ou un automobiliste égaré retrouveront leur chemin ; un SMS indiquera la présence d’un ami dans le quartier où l’on passe sa soirée ; nous serons guidés vers les places de parking disponibles à proximité de notre prochain rendez-vous ; au cours d’une randonnée la nature se transformera en encyclopédie vivante et chaque ruine, chaque vestige, seront identifiés, leur histoire sera racontée via notre mobile qui nous permettra aussi visualiser en direct les déplacements de nos enfants et les escapades de nos animaux domestiques…
Depuis les années 2000, nous avons ainsi vu se succéder des annonces de services nous promettant de révolutionner notre rapport aux autres et à l’espace. Mais ces nouveaux usages sont le plus souvent retardés ou très limités par des problèmes tant techniques que sociaux.
Au-delà des discours formatés, l’auteur – reconnu internationalement pour ses recherches sur les usages de la technologie – répond sans détour, de façon claire, complète et abordable à toutes les questions et les problématiques que soulèvent les médias géolocalisés.
Il identifie, révèle et permet de comprendre les implications que ces technologies auront véritablement dans notre quotidien, en expliquant comment et pour qui. Il propose des pistes concrètes et réalistes pour des usages encore inexplorés.

Nicolas Nova est chercheur, consultant et prospectiviste pour Lift Lab, et mène des recherches sur l’ergonomie et les usages des technologies. Après une formation en sciences cognitives et en interaction homme-machine, il a réalisé une thèse à l’EPFL (École polytechnique fédérale de Lausanne) sur le thème des médias et services géolocalisés. Nicolas Nova est également responsable éditorial de Lift, conférence internationale sur l’innovation et les changements technologiques

 


Energy Babble: networked radio broadcasting internet content - Thu, 20 Nov 2014
A series of figures presented in the NORDES paper about Energy Bubble.

A series of figures presented in the NORDES paper about Energy Bubble.

Matthew Plummer-Fernandez – who leads a workshop at ECAL this week for the IIClouds project – pointed me to this intriguing project he was part of, with fellow colleagues at Goldsmith (Tobie Kerridge, Liliana Ovale, and Alex Wilkie). It's called "Energy Babble" (see the paper published at the Nordic Design Research Conference 2013). It's a networked radio appliance drawing content from online sources:

"Synthesised speech files are published from a server for immediate playback by the devices. These sound files are derived from texts from a range of sources, including twitter accounts and policy and activist news publishers. Speech files are also algorithmically generated by the system drawing on historic utterances, also triggered by energy events, and taken from user contributions via the devices’ microphones."

Why do I blog this? Matthew's currently leading a workshop about "botcaves", the hardware required to run bots. He mentioned this project that I find interesting as a way to materialize the aggregation of digital content.

 

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"Real Prediction Machines" - Wed, 19 Nov 2014

Real Prediction Machines (Auger-Loizeau with Alan Murray and Subramanian Ramamoorthy, 2014) is an intriguing design project about prediction and anticipation based on the explosion of digital data. As explained by Auger-Loizeau:

"This project explores how data and algorithms could be reclaimed for personal use - individuals can select a specific event to be predicted such as a domestic argument; the likelihood of ones own death or the chances of a meteor strike. A service provider then determines the necessary data/sensory inputs required for an algorithm to predict the event. The output from the algorithm controls a visual display on the prediction machine, informing the owner if the chosen event is approaching, receding or impending."

Why do I blog this? I find it relevant to wonder about how specific products and objects can reflect and make tangible the so-called predictions algorithms can provide based on digital data. That's the point here with Auger-Loizeau's project and I'm intrigued by the "modern-mechanical" aesthetic and the absence of a screen; which is an important aspect I think.

New book about 8-bit reggae - Mon, 17 Nov 2014
Photo by Ferdinand Dervieux.

Photo by Ferdinand Dervieux.

A new dispatch from the Near Future Laboratory: this book that documents the curious collision between video-game culture and reggae music. It's called "8-Bit Reggae: Collision and Creolization" and it's co-published by Volumique (Paris) and the laboratory. The book can be bought on their online shop at the following URL.

As described on their shop:

"it's a book about the unexpected and intriguing culture collision between video game culture and reggae/dub. Why were 8-bit machines like the Commodore 64 or the Nintendo NES used to recreate Jamaicans riddims ? How did such a curious assemblage of rhythms, objects and game systems happen ? Was it because of the nature of the various sub-cultures ? Or was it just a fortuitous exchange between reggae music and 8-bit computing ? This book answers these questions and address the unlikely encounter of Jamaican music with the video game world."

Photo by Ferdinand Dervieux.

Photo by Ferdinand Dervieux.

Although this kind of topic is super niche, it's part of an ongoing effort at the Near Future Laboratory to document intriguing digital practices. After an earlier project about game controller and their evolution, this one's more focused on a niche community that tells a lot about cultural production/consumption.

Photo by Ferdinand Dervieux.

Photo by Ferdinand Dervieux.

Thanks a lot Etienne Mineur for the support/art direction/interest, Julie Chane-Hive for her design contribution, Michèle Laird for the proofreading. Special thanks to Joël Vacheron and Basile Zimmermann for their insightful comments and discussions about this work; the project would have never ben possible without you. Big up to Dubmood, Goto80, Disrupt, Blaise Deville, Paul-Edouard “LEGO Sounds” Mias, Pupajim, WellWell Sound, and Takashi Kawano for their time chatting about 8-bit reggae music.

The Internet of Things at the flea market - Sat, 08 Nov 2014
nabaztag2

I think it's William Gibson who said that part of his speculation process was based on thinking how a piece of technology might end up on the dusty shelves of a pawn shop. That thought came up this morning while running across these two boxes of the Nabaztag. It's intriguing to see "the second first wireless rabbit" (that is, the 2.0 version of the Internet of Things posterchild) in a crappy box along with an air blower, a set of glasses, a polaroid and a deck of playing cards.

Coincidentally, I've heard that the Nabaztag, after almost ten years of bons et loyaux services, is going to be discontinued. So long and thanks for all the fish!

Green background for VFX? - Sat, 01 Nov 2014
A blank billboard seen in Paris.

A blank billboard seen in Paris.

The green (and sometimes blue) blank billboards in the corridor of the Paris subway are always fascinating to me. It feels like the sudden backdrop for virtual effects. I guess there's a reason for this but this possibility leaves me curious about its potential.

Possibly more intriguing than boring Augmented Reality apps.

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