Tout sur la géolocalisation et les médias géolocalisés, Nicolas Nova

Couv-Media-Geo
Les médias géolocalisés, le livre de référence sur la géolocalisation, les GPS et leurs enjeux

256 pages

Juin 2009

ISBN-13: 978-2916571201

Collection : Innovation

23,90 euros TTC

 

Dans toutes les conversations distantes, la question « t’es où ? » est devenue aussi importante que la raison de l’appel. Mais très vite, d’autres questions sont apparues : « où suis je exactement ? Qu’est ce qu’il y a à proximité ? Qui ? »
La localisation est devenue un enjeu majeur, à la fois technologique, économique, et même social et politique, au travers de ce qui s’appelle désormais les médias géolocalisés. Mais ceux-ci provoquent des attentes démesurées quant aux changements qu’ils peuvent réellement entraîner…

Et les acteurs de ce secteur nous promettent des nouveaux usages supposés améliorer notre quotidien de façon spectaculaire : en cas d’accident, les secours pourront immédiatement localiser un blessé ; le promeneur ou un automobiliste égaré retrouveront leur chemin ; un SMS indiquera la présence d’un ami dans le quartier où l’on passe sa soirée ; nous serons guidés vers les places de parking disponibles à proximité de notre prochain rendez-vous ; au cours d’une randonnée la nature se transformera en encyclopédie vivante et chaque ruine, chaque vestige, seront identifiés, leur histoire sera racontée via notre mobile qui nous permettra aussi visualiser en direct les déplacements de nos enfants et les escapades de nos animaux domestiques…
Depuis les années 2000, nous avons ainsi vu se succéder des annonces de services nous promettant de révolutionner notre rapport aux autres et à l’espace. Mais ces nouveaux usages sont le plus souvent retardés ou très limités par des problèmes tant techniques que sociaux.
Au-delà des discours formatés, l’auteur – reconnu internationalement pour ses recherches sur les usages de la technologie – répond sans détour, de façon claire, complète et abordable à toutes les questions et les problématiques que soulèvent les médias géolocalisés.
Il identifie, révèle et permet de comprendre les implications que ces technologies auront véritablement dans notre quotidien, en expliquant comment et pour qui. Il propose des pistes concrètes et réalistes pour des usages encore inexplorés.

Nicolas Nova est chercheur, consultant et prospectiviste pour Lift Lab, et mène des recherches sur l’ergonomie et les usages des technologies. Après une formation en sciences cognitives et en interaction homme-machine, il a réalisé une thèse à l’EPFL (École polytechnique fédérale de Lausanne) sur le thème des médias et services géolocalisés. Nicolas Nova est également responsable éditorial de Lift, conférence internationale sur l’innovation et les changements technologiques

 


Networked coffee-machine - Fri, 06 Mar 2015
coffeemachine

This coffee machine encountered at the University of Lausanne (thanks Olivier G. for pointing me this example) seems like an interesting example of an everyday situation reconfigured by digital technology. Apart from cash, coffee drinkers can use their RFID "campus card" (see the plastic things that hold the card on the reader), which also happens to open door and pay restaurants among other tasks:

coffeemachine2

Why do I blog this? documenting the digital everyday, as mundane as it may be.

About technology non-use - Thu, 05 Mar 2015

An inspiring article in ACM interactions called "on the importance and implications of studying technology non-use" by Eric Baumer, Jenna Burrell, Morgan Ames, Jed Brubaker and Paul Dourish. It revolves around the idea that the "the dominant discourse in HCI still focuses primarily on technology users" and that "non-use and other forms of technological relationships" are both common and relevant to analyze. The topic that caught my attention is the typology of non-usage:

"Non-use could be understood as the absence of action and, as such, may not be amenable to study through methods traditionally used to study participants’ actions. [...] In contrast, Jonathan Lukens’s study of visual artists who avoid using tools such as Photoshop for specific portions of their work demonstrates how non-use can require as much, if not more, conscious, deliberate, effortful action as technology use does. In this way, while non-use is often understood as the absence of a phenomenon or practice, something else likely exists in place of use, and it is that something we should be studying. [...] Lindsay Ems’s research highlights that even individuals or groups famous for non-use, such as the Amish, do not avoid information and communication technologies entirely, but rather selectively take them up, mediated by cultural norms and religious values. [...] non-use could be understood not as an identity, where a given individual is either a user or a non-user, but rather as a continually negotiated practice. For example, Alex Leavitt’s work studying situational non-use of Google Glass points to the moment-to-moment negotiations, often around privacy, between the Glass wearer and others about when and how the technology should (and should not) be used."

See also the position papers from the workshop that led to this paper.

Why do I blog this? Because this kind of blind spot might be interesting to focus on in a design ethnography class.

Curious Rituals: Double-Selfie - Sun, 01 Mar 2015
Geneva, February 2015.

Geneva, February 2015.

The curious gesticulation that leads to a double selfie.

Why do I blog this? I started a follow-up project to "Curious Rituals" focused on the usage of smartphones.

"Activate switch", "Touch to Exit", "Push to Exit", "Press to operate door" - Fri, 20 Feb 2015
San Francisco, Feb. 2015

San Francisco, Feb. 2015

"Activate switch", "Touch to Exit", "Push to Exit", "Press to operate door": the vocabulary of doors is impressive here.

Zelda game wristwatch 1989 - Thu, 19 Feb 2015
zeldawatch

The "Legend of Zelda" watch is a multi-purpose device made by Nelsonic Industries, who obtained the Nintendo license back at the end of the 1980s. According to the Wikipedia, 12 million copies were sold, which is quite impressive and perhaps better than recent watch computers.

Is that a smartwatch? That's maybe not the main point here, but it's intriguing to think about the fact that there's already a lot of examples (like this) of showing how computation can help triggering a playful user experience on a wrist-based tiny device.

Beyond the functionalities, I'm also curious of the gestural behavior of the user here. The manipulation of the buttons is tricky but doable, although it's way different than the NES version of Zelda.

Les Médias Géolocalisés

Design Fiction Workshop with ESA - Wed, 11 Feb 2015

At Lift15, we ran a 2-hours workshop with José Achache from the European Space Agency and Nicolas Nova. The idea was to discuss emerging technologies developed by ESA and look at the near future worlds in which they exist.

Lift15 Youth Program - Wed, 14 Jan 2015

On Wednesday, February 4, all young lifters from 13 to 18 years old enter for free when accompanied by a Lift15 participants! Come check out some insipiring and intriguing installations, ideas and…

Ride the Röstigraben Express to Lift15 ! - Wed, 07 Jan 2015

T ravel to Geneva for free. We are delighted to announce that Zurich-based companies Panter , Ginetta and Stimmt will sponsor the ride in the Röstigraben-Express from the Swiss-german parts of…

Worldwide swissnex offices at Lift15 - Wed, 10 Dec 2014

The full swissnex network will participate at Lift15 and contribute to the program, bringing you amazing breakouts and an international lounge. For many years, Lift and the swissnex network have…

Volunteer at Lift15! - Wed, 03 Dec 2014

Are you an inquisitive team player with a passion for innovation? Are you enthusiastic about being an insider and making Lift15 a unique experience ? Are you english-speaking, outgoing , hard-working…