Tout sur la géolocalisation et les médias géolocalisés, Nicolas Nova

Les médias géolocalisés, le livre de référence sur la géolocalisation, les GPS et leurs enjeux

256 pages

Juin 2009

ISBN-13: 978-2916571201

Collection : Innovation

23,90 euros TTC


Dans toutes les conversations distantes, la question « t’es où ? » est devenue aussi importante que la raison de l’appel. Mais très vite, d’autres questions sont apparues : « où suis je exactement ? Qu’est ce qu’il y a à proximité ? Qui ? »
La localisation est devenue un enjeu majeur, à la fois technologique, économique, et même social et politique, au travers de ce qui s’appelle désormais les médias géolocalisés. Mais ceux-ci provoquent des attentes démesurées quant aux changements qu’ils peuvent réellement entraîner…

Et les acteurs de ce secteur nous promettent des nouveaux usages supposés améliorer notre quotidien de façon spectaculaire : en cas d’accident, les secours pourront immédiatement localiser un blessé ; le promeneur ou un automobiliste égaré retrouveront leur chemin ; un SMS indiquera la présence d’un ami dans le quartier où l’on passe sa soirée ; nous serons guidés vers les places de parking disponibles à proximité de notre prochain rendez-vous ; au cours d’une randonnée la nature se transformera en encyclopédie vivante et chaque ruine, chaque vestige, seront identifiés, leur histoire sera racontée via notre mobile qui nous permettra aussi visualiser en direct les déplacements de nos enfants et les escapades de nos animaux domestiques…
Depuis les années 2000, nous avons ainsi vu se succéder des annonces de services nous promettant de révolutionner notre rapport aux autres et à l’espace. Mais ces nouveaux usages sont le plus souvent retardés ou très limités par des problèmes tant techniques que sociaux.
Au-delà des discours formatés, l’auteur – reconnu internationalement pour ses recherches sur les usages de la technologie – répond sans détour, de façon claire, complète et abordable à toutes les questions et les problématiques que soulèvent les médias géolocalisés.
Il identifie, révèle et permet de comprendre les implications que ces technologies auront véritablement dans notre quotidien, en expliquant comment et pour qui. Il propose des pistes concrètes et réalistes pour des usages encore inexplorés.

Nicolas Nova est chercheur, consultant et prospectiviste pour Lift Lab, et mène des recherches sur l’ergonomie et les usages des technologies. Après une formation en sciences cognitives et en interaction homme-machine, il a réalisé une thèse à l’EPFL (École polytechnique fédérale de Lausanne) sur le thème des médias et services géolocalisés. Nicolas Nova est également responsable éditorial de Lift, conférence internationale sur l’innovation et les changements technologiques


Sensor(ed) - Tue, 06 Oct 2015

Various sensors worn on different body parts. Multiple tracking systems, different data produced.

Weekly digital lexicon #2 - Mon, 05 Oct 2015

Zykluserkennungssoftware, die: German word "drive cycle recognition" software, a term used in a comment seen on Spiegel Online... that refers to software used to pass pollution tests (🚗💨)… modified by VW (so that they work only during tests).

AI trainer : a new job profile that consists in supervising/train computer programs: "A team of 'AI trainers' works with the program, and if there’s a request that M doesn’t understand the trainers take over. M then learns from what the human trainer does, and can use that technique with later requests." (seen here, thanks Fabien Girardin)

Plogging : the transposition of the (we)blogging logic to social networking platforms such as Facebook or Twitter (which may allow longer posts), seen in this article (merci Virginie Bejot)

开挂 (abbreviation of 开外挂 "kai1 gua4") : a Chinese term used to express disbelief or that something has been enhance/forged (e.g. a Photoshopped image), and which originally refers to "the act of running an illegal plug-in on a game, either for practical usability purposes (translating an interface into Chinese) or to cheat (faking in-game presence to accumulate more virtual currency, or even packet modification to make a character move faster in an online game)" (Source: BoingBoing)

Hunting for urban electricity - Wed, 30 Sep 2015

Seen in Paris few weeks ago, a private car using the Autolib infrastructure to power up its batteries.

Why do I blog this? The need to recharge electrical objects – ranging from smartphones to cars – is more and more prevalent... and lead to such kind of behavior... reminding me of people looking for power plugs in trains (obviously toilets can help here) or in weird urban places (such as the outlets made available for farmers market owners). 

Design fiction, "anticipatory ethnography" and "ethnographies of the possible" - Tue, 29 Sep 2015

My interest in design fiction has always been related to my ethnographic practice (see for instance this piece about it) which is why I find it interesting to run into these two notions :

"Ethnographies of the possible", coined by Joachim Halse (2013):

"are a way of materializing ideas, concerns and speculations through committed ethnographic attention to the people potentially affected by them. It is about crafting accounts that link the imagination to its material forms. And it is about creating artifacts that allow participants to revitalize their pasts, reflect upon the present, and extrapolate into possible futures. These ambitions lie at the borderland between design and anthropology. For designers involved in this type of process, it is a new challenge to craft not beautiful and convincing artifacts, but evocative and open-ended materials for further experimentation in collaboration with non-designers. For anthropologists, it is a new challenge to creatively set the scene for a distorted here and now with a particular direction as a first, but important step toward exploring particular imaginative horizons in concrete ways."

Halse, J. (2013). "Ethnographies of the possible", in Gunn, W., Otto, T. & Smith, R.C. (eds). Design Anthropology: Theory and Practice, Bloomsbury, pp. 180-196.

"Anticipatory ethnography", proposed by Lindley and Sharma:

"Anticipatory ethnography suggests that the properties of the traditional inputs to design ethnography (situated observations) are analogous with the ‘value adding’ element of design fictions (diegetic prototypes). [...] Assuming that these suppositions are correct, then we can infer that combining the exploratory and temporally independent techniques of design fiction, may allow design ethnography to glimpse the future. Conversely, design ethnography’s established tools for sense making and analysis can be applied to explorations in design fiction. Can anticipatory ethnography lend speculative, the gravitas of hindsight?"

Lindley, J. & Sharma, D. (2014). An Ethnography of the Future. Paper presented at ‘Strangers in Strange Lands’ – An anthropology and science fiction symposium hosted by the University of Kent, Canterbury.

Why do I blog this? These definitions echo with my own research interests. More specifically, a project like Curious Rituals is based on a dual movement : a field research phase that aimed at designing a fictional representation of everyday gestures with digital technologies. To some extent, it is close to the two concepts defined above... and I see design fiction as a sort of "downstream user research" approach to test scenarios about the future... for instance by running focus groups with users and project stakeholders, generating a debate about pieces of technologies by taking concrete instances/scenarios (videos, catalogues, user manuals, etc.).

These definition also reminded me of Laura Forlano's text on Ethnography Matters. Called "Ethnographies from the Future: What can ethnographers learn from science fiction and speculative design?", it dealt with similar issues and ended up with this insightful remark:

"As ethnographers, it is not enough to describe social reality, to end a project when the last transcripts and field notes have been analyzed and written up. We must find new ways to engage and collaborate with our subjects (both human and nonhuman). We need better ways of turning our descriptive, analytical accounts into those that are prescriptive, and which have greater import in society and policy. We may do this by inhabiting narratives, generating artifacts to think with and engaging more explicitly with the people formerly known as our “informants” as well as with the public at large."

Weekly digital lexicon #1 - Mon, 28 Sep 2015

(I used to run a daily idiom thing on twitter few years ago, never had the time to continue, but I guess a weekly lexicon is easier to maintain)

Speakularity (spotted on Nautilus) : a word proposed by journalist Matt Thompson and that corresponds to the transition between a society in which "the default expectation for recorded speech will be that it’s searchable and readable, nearly in the instant." (while the default nowadays is that it's not)

Sega-core (found in Killscreen) : sub-genre of chiptune music, produced by machines with 16-bits processors (Sega Genesis in particular)

Stratocaching : evolution of geoaching (a game in which participants use a GPS receiver or mobile device to hide and seek containers, called "geocaches) with flying objects (balloons, flying capsules, etc.) dropped to earth from the sky.

Fork bomb (also called rabbit virus, or wabbit) : a denial-of-service attack wherein a process continually replicates itself to deplete available system resources, causing resource starvation and slowing or crashing the system. 

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